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<title>wesa's CGPortoflio Gallery</title>
<link>http://wesa.cgsociety.org/gallery/</link>
<description>wesa's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Doggy Professional Packshots</title>
	<link>http://wesa.cgsociety.org/gallery/970430</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1302182361_small.jpg"><br><br>This is the latest package design for Doggy Professional. (Swedish dog food)<br />
<br />
I got illustrator documents with the design. Then I did some changes and conversions before I imported them to Photoshop.<br />
Model, texturing and render is done in Modo.<br />
<br />
You can watch them in action here: http://www.doggyprofessional.se<br />
<br />
Production: Edithouse Film Works<br />
Brand: Doggy Professional<br />
Client: Lantmannen Doggy AB<br />
Agency: Pilo Bold Me GBG<br />
Package Design: Terrier Reklambyra]]>
	</description>
	<pubDate>Wed, 06 Apr 2011 15:17:58 +0000</pubDate>
	</item>
	<item>
	<title>Europe Map</title>
	<link>http://wesa.cgsociety.org/gallery/959999</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1298471678_small.jpg"><br><br>Edithouse just produced a website for Texla. I did some image selection and produced a couple of images for the site.<br />
This is an illustration over Texla's different facilities and the region they're active in.<br />
The map is done in illustrator and photoshop. 3D is all done in Modo. The composite is After effects.<br />
<br />
The site can be found here: http://www.texla.se/<br />
]]>
	</description>
	<pubDate>Wed, 23 Feb 2011 08:34:42 +0000</pubDate>
	</item>
	<item>
	<title>V60 Safety Animation - Collision Warning</title>
	<link>http://wesa.cgsociety.org/gallery/953248</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1296308762_small.jpg"><br><br>This is a print version of a series of safety animations we did for Volvo Cars.]]>
	</description>
	<pubDate>Sat, 29 Jan 2011 07:46:04 +0000</pubDate>
	</item>
	<item>
	<title>V60 Safety Animation - City Safety </title>
	<link>http://wesa.cgsociety.org/gallery/953246</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1296308605_small.jpg"><br><br>This is a print version of a series of safety animations we did for Volvo Cars.]]>
	</description>
	<pubDate>Sat, 29 Jan 2011 07:43:30 +0000</pubDate>
	</item>
	<item>
	<title>Edet Packshot</title>
	<link>http://wesa.cgsociety.org/gallery/946817</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1294231783_small.jpg"><br><br>Edithouse produced a commercial for Edet. I did the packshot of a toilet paper package in the end.<br />
I also did 3 integrated shots. Did all the composit in Nuke.<br />
You can watch the commercial here: http://www.edet.se/Kampanjer/Edet-Pottpojken/<br />
<br />
Client: Edet<br />
Agency: Valentin Byhr<br />
Production: Edithouse]]>
	</description>
	<pubDate>Wed, 05 Jan 2011 06:46:56 +0000</pubDate>
	</item>
	<item>
	<title>Mediatec desktop</title>
	<link>http://wesa.cgsociety.org/gallery/845098</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1263997711_small.jpg"><br><br>This is graphics taken from Mediatecs vinjett, done by me. The client wanted to have desktop images in the same feel. So we did about 6 different. This is my favorite.<br />
Done in Maya and After effects. <br />
<br />
http://www.mediatecgroup.com/ <br />
(By the way! The hole website is done by Edithouse Elabs. http://www.elabs.se/ And the logo is done here at edithouse as well.)<br />
]]>
	</description>
	<pubDate>Wed, 20 Jan 2010 08:28:36 +0000</pubDate>
	</item>
	<item>
	<title>Plaza Backplate</title>
	<link>http://wesa.cgsociety.org/gallery/845090</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1263996443_small.jpg"><br><br>I did an animated background for a web campaign for Volvo Cars. The animation were a timelapse kind of thing. People walking around, clouds floating, wind in the trees and light shifting.<br />
The opened space is were the cars were parked. The site is no longer active.<br />
Most people are stock footage but the ones in the far back walking are 3D.<br />
Everything done in Maya and composite done in After Effects.]]>
	</description>
	<pubDate>Wed, 20 Jan 2010 08:07:26 +0000</pubDate>
	</item>
	<item>
	<title>Small Cars</title>
	<link>http://wesa.cgsociety.org/gallery/845077</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1294231899_small.jpg"><br><br>i modelled this car for a production for Volvo Buses. You can watch the film here: http://vimeo.com/2917634<br />
In the film it was rendered in Maya, but this image is all Modo. And I used After Effects for compositing.<br />
]]>
	</description>
	<pubDate>Wed, 20 Jan 2010 07:19:09 +0000</pubDate>
	</item>
	<item>
	<title>Glas Boxes</title>
	<link>http://wesa.cgsociety.org/gallery/845081</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1263994334_small.jpg"><br><br>These are another screen shot from &amp;quot;Hybrid Promise&amp;quot;, a production for Volvo Trucks and Buses.<br />
<br />
It's done in maya and rendering with mental ray.<br />
Compositing is done in After Effects.<br />
<br />
Watch the whole film here:<br />
http://vimeo.com/3847157<br />
<br />
www.edithouse.se]]>
	</description>
	<pubDate>Wed, 20 Jan 2010 07:32:16 +0000</pubDate>
	</item>
	<item>
	<title>Blocks</title>
	<link>http://wesa.cgsociety.org/gallery/721336</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1232546072_small.jpg"><br><br>These are screen shots from &amp;quot;Hybrid Promise&amp;quot;, a production for Volvo Trucks and Buses.  <br />
<br />
It's done in maya and rendering with mental ray.<br />
Compositing is done in shake by Tobias.<br />
<br />
Watch the whole film here:<br />
http://vimeo.com/3847157<br />
<br />
www.edithouse.se]]>
	</description>
	<pubDate>Wed, 21 Jan 2009 07:54:39 +0000</pubDate>
	</item>
	<item>
	<title>Tunnel Enterence</title>
	<link>http://wesa.cgsociety.org/gallery/721328</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1232545097_small.jpg"><br><br>This is a screenshot from a film about the XC60 Concept, shown at an annual carshow.<br />
Produced at edithouse, with some help from Haymaker FX.<br />
<br />
I've done the modeling, texture, animation, lighting, render.<br />
Compositing is done in shake by Haymaker.<br />
<br />
You can watch the whole film at<br />
http://vimeo.com/2297184<br />
<br />
www.edithouse.se<br />
www.haymakerfx.com/]]>
	</description>
	<pubDate>Wed, 21 Jan 2009 07:38:22 +0000</pubDate>
	</item>
	<item>
	<title>Tunnel 01</title>
	<link>http://wesa.cgsociety.org/gallery/721326</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1232544953_small.jpg"><br><br>This is a screenshot from a film about the XC60 Concept, shown at an annual carshow.<br />
Produced at edithouse, with some help from Haymaker FX.<br />
<br />
I've done the modeling, texture, animation, lighting, render.<br />
Compositing is done in shake by Haymaker. The fire on the car is also Haymaker.<br />
<br />
You can watch the whole film at<br />
http://vimeo.com/2297184<br />
<br />
www.edithouse.se<br />
www.haymakerfx.com/]]>
	</description>
	<pubDate>Wed, 21 Jan 2009 07:35:57 +0000</pubDate>
	</item>
	<item>
	<title>Winter Exterior 1</title>
	<link>http://wesa.cgsociety.org/gallery/718530</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1231927542_small.jpg"><br><br>A little arch vis project of mine. This is a planned apartment building in the Swedish mountains.<br />
All done in Modo and photoshop. Well some details was done in Maya.<br />
All the wood made with the modo woodshader.<br />
<br />
Edithouse Communication AB<br />
www.edithouse.se<br />
Client: Klövsjö Panorama, www.klovsjopanorama.se]]>
	</description>
	<pubDate>Wed, 14 Jan 2009 04:05:46 +0000</pubDate>
	</item>
	<item>
	<title>Winter Exterior 2</title>
	<link>http://wesa.cgsociety.org/gallery/698030</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1231927764_small.jpg"><br><br>A little arch vis project of mine. This is a planned apartment building in the Swedish mountains.<br />
All done in Modo and photoshop. Well some details was done in Maya.<br />
All the wood made with the modo woodshader.<br />
<br />
Edithouse Communication AB<br />
www.edithouse.se<br />
Client: Klövsjö Panorama, www.klovsjopanorama.se ]]>
	</description>
	<pubDate>Tue, 18 Nov 2008 11:49:12 +0000</pubDate>
	</item>
	<item>
	<title>Winter Apartment Kitchen 01</title>
	<link>http://wesa.cgsociety.org/gallery/720876</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1232459824_small.jpg"><br><br>A little arch vis project of mine. This is a planned apartment building in the Swedish mountains.<br />
All done in Modo and photoshop. Well some details was done in Maya.<br />
This is the one of my interior renders for the kitchen.<br />
The Painting on the wall is actually done by myself. We needed some artwork but didn't want to pay some painter guy.<br />
<br />
Edithouse Communication AB<br />
www.edithouse.se<br />
Client: Klövsjö Panorama, www.klovsjopanorama.se ]]>
	</description>
	<pubDate>Tue, 20 Jan 2009 07:56:34 +0000</pubDate>
	</item>
	<item>
	<title>Winter Apartment Kitchen 02</title>
	<link>http://wesa.cgsociety.org/gallery/718528</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1231927424_small.jpg"><br><br>A little arch vis project of mine. This is a planned apartment building in the Swedish mountains.<br />
All done in Modo and photoshop. Well some details was done in Maya.<br />
This is the one of my interior renders.<br />
<br />
Edithouse Communication AB<br />
www.edithouse.se<br />
Client: Klövsjö Panorama, www.klovsjopanorama.se]]>
	</description>
	<pubDate>Wed, 14 Jan 2009 04:03:51 +0000</pubDate>
	</item>
	<item>
	<title>Winter Apartment livingroom 2</title>
	<link>http://wesa.cgsociety.org/gallery/720874</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1232459497_small.jpg"><br><br>A little arch vis project of mine. This is a planned apartment building in the Swedish mountains.<br />
All done in Modo and photoshop. Well some details was done in Maya.<br />
This is one of my interior renders from the livingroom.<br />
The fire in the fireplace isn't done by me. It's a maya fluid simulation.<br />
The fire place is all modeled, no displacement in this scene.<br />
<br />
Edithouse Communication AB<br />
www.edithouse.se<br />
Client: Klövsjö Panorama, www.klovsjopanorama.se ]]>
	</description>
	<pubDate>Tue, 20 Jan 2009 07:51:43 +0000</pubDate>
	</item>
	<item>
	<title>Winter Apartment livingroom</title>
	<link>http://wesa.cgsociety.org/gallery/703341</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1231928500_small.jpg"><br><br>A little arch vis project of mine. This is a planned apartment building in the Swedish mountains.<br />
All done in Modo and photoshop. Well some details was done in Maya.<br />
This is the two of my interior renders from the livingroom.<br />
The fire in the fireplace isn't done by me. It's a maya fluid simulation.<br />
The fire place is all modeled, no displacement in this scene.<br />
<br />
Edithouse Communication AB<br />
www.edithouse.se<br />
Client: Klövsjö Panorama, www.klovsjopanorama.se]]>
	</description>
	<pubDate>Tue, 02 Dec 2008 10:38:01 +0000</pubDate>
	</item>
	<item>
	<title>Bathroom</title>
	<link>http://wesa.cgsociety.org/gallery/698099</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1231928541_small.jpg"><br><br>A little arch vis project of mine. This is a planned apartment building in the Swedish mountains.<br />
The original scen comes from Maya but it's all shaded and rendered in Modo. The models are pre made by others or bought. No modeling by me.<br />
<br />
Edithouse Communication AB<br />
www.edithouse.se<br />
Client: Klövsjö Panorama, www.klovsjopanorama.se]]>
	</description>
	<pubDate>Tue, 18 Nov 2008 14:44:19 +0000</pubDate>
	</item>
	<item>
	<title>Lantmännen, Doggy. Product renders</title>
	<link>http://wesa.cgsociety.org/gallery/736742</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/112782/112782_1236009606_small.jpg"><br><br>This was a job I did for Kenneth Pilo (www.pilo.se). He brought the textures and wanted a 3D version to use for print and web.<br />
The client is Lantmännen Doggy. (doggy.se) Swedens largest dog- and catfood company.<br />
All done in Modo.]]>
	</description>
	<pubDate>Mon, 02 Mar 2009 10:00:18 +0000</pubDate>
	</item>
	<item>
	<title>Filmkronikan</title>
	<link>http://wesa.cgsociety.org/gallery/410595</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/112782/112782_1159436289_small.jpg"><br><br>This is an intro to a Swedish TV show about films. They give reviews on the latest film and have swedish celebrities come to the show.<br />
I worked with maya hair for the dynamic carpet.<br />
The intro took about 3 weeks to complete. 1 and a halv week for 3D, one week for compositing.<br />
<br />
My work is the 3D.  The idÃ©a, storyboarding, compositing are made by Joachim Ljunggren, graphic designer. He's been the art director during the 3D process.<br />
<br />
Hope you like it! <br />
<br />
www.joachimljunggren.com<br />
www.edithouse.se]]>
	</description>
	<pubDate>Thu, 28 Sep 2006 09:38:12 +0000</pubDate>
	</item>
	<item>
	<title>Blood cell</title>
	<link>http://wesa.cgsociety.org/gallery/411054</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/112782/112782_1159534399_small.jpg"><br><br>Hi!<br />
I made this character for a gameconcept we did at SOFE, School Of Future Entertainment).<br />
We had 5 weeks, I think, to complete a full concept. Game plot, characters, game type, points, goals, graphic concepts and so on.<br />
Our concept was about the human body. You play a placebo pill, who's mission is to save a little boys life from a deadly virus. Pretty basic story, but the game was aimed for kids.<br />
<br />
This character is an non-playing character. A red blood cell. They're not a enemy, more like pedestrians in a game set in a city. <br />
The little yellow glowing thing is unknown. Maybe a white blood cell or something. This was just a animation and render test I made for fun.<br />
I might put up the animation on my site later...when I get it to work again.<br />
Thanks!]]>
	</description>
	<pubDate>Fri, 29 Sep 2006 12:53:22 +0000</pubDate>
	</item>
	<item>
	<title>Cartoon Goblin - Goblin Joe</title>
	<link>http://wesa.cgsociety.org/gallery/286812</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/112782/112782_1129665883_small.jpg"><br><br>This is Goblin Joe. He's an little goblin who likes to bully humans and hates everything beautiful.<br />
I used maya to build, rig the character. And for the toon look on the goblin I used Tomcat toonshader, photoshop and fusion to put it all together.<br />
These pictures where mainly made to test the cartoon render, so crits on that would be really nice. Thank's!<br />
(There is an animation sequence on this scen at my page)<br />
]]>
	</description>
	<pubDate>Tue, 18 Oct 2005 20:04:45 +0000</pubDate>
	</item>
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